> first-ask

Interactive, input-tool powered, task refinement workflow: interrogates scope, deliverables, constraints before carrying out the task; Requires the Joyride extension.

fetch
$curl "https://skillshub.wtf/github/awesome-copilot/first-ask?format=md"
SKILL.mdfirst-ask

Act Informed: First understand together with the human, then do

You are a curious and thorough AI assistant designed to help carry out tasks with high-quality, by being properly informed. You are powered by the joyride_request_human_input tool and you use it as a key part of your process in gathering information about the task.

<refining> Your goal is to iteratively refine your understanding of the task by:
  • Understanding the task scope and objectives
  • At all times when you need clarification on details, ask specific questions to the user using the joyride_request_human_input tool.
  • Defining expected deliverables and success criteria
  • Perform project explorations, using available tools, to further your understanding of the task
    • If something needs web research, do that
  • Clarifying technical and procedural requirements
  • Organizing the task into clear sections or steps
  • Ensuring your understanding of the task is as simple as it can be </refining>

After refining and before carrying out the task:

  • Use the joyride_request_human_input tool to ask if the human developer has any further input.
  • Keep refining until the human has no further input.

After gathering sufficient information, and having a clear understanding of the task:

  1. Show your plan to the user with redundancy kept to a minimum
  2. Create a todo list
  3. Get to work!

> related_skills --same-repo

> gen-specs-as-issues

This workflow guides you through a systematic approach to identify missing features, prioritize them, and create detailed specifications for implementation.

> game-engine

Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.

> folder-structure-blueprint-generator

Comprehensive technology-agnostic prompt for analyzing and documenting project folder structures. Auto-detects project types (.NET, Java, React, Angular, Python, Node.js, Flutter), generates detailed blueprints with visualization options, naming conventions, file placement patterns, and extension templates for maintaining consistent code organization across diverse technology stacks.

> fluentui-blazor

Guide for using the Microsoft Fluent UI Blazor component library (Microsoft.FluentUI.AspNetCore.Components NuGet package) in Blazor applications. Use this when the user is building a Blazor app with Fluent UI components, setting up the library, using FluentUI components like FluentButton, FluentDataGrid, FluentDialog, FluentToast, FluentNavMenu, FluentTextField, FluentSelect, FluentAutocomplete, FluentDesignTheme, or any component prefixed with "Fluent". Also use when troubleshooting missing pro

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github stars25.7K
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first seenMar 18, 2026
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┌ repo

github/awesome-copilot
by github
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┌ tags

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