> rust-implement

Write production-grade Rust code using a multi-pass approach. Design types first, then implement, then simplify, then verify with automated lint. Use this skill whenever writing new Rust functions, structs, modules, or features. Triggers on Rust implementation, new Rust code, Rust functions, Rust modules, error handling in Rust, async Rust, or type design in Rust.

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SKILL.mdrust-implement

Rust Implementation Discipline

Write code in passes. Experts don't produce perfect code in one shot -- they design, implement, review, and simplify. Follow this process for every module you write.


Pass 1: Design Types and Signatures

Before writing any implementation, write ONLY the type definitions and function signatures. No bodies. No logic.

Ask yourself these questions before moving on:

  • Can any enum state represent an invalid combination? If yes, restructure so invalid states are unrepresentable.
  • Are all parameters self-documenting? Replace bool params with enums (Transformation 2).
  • Does every struct that will be serialized or compared use BTreeMap, not HashMap (Transformation 3)?
  • Do config structs derive Default (Transformation 6)?
  • Would a caller confuse the order of String parameters? Use newtypes.
  • Does any struct have 2+ Option<T> fields where only one combination is valid at a time? Convert to an enum (Transformation 8).
  • Does any function take 4+ parameters? Replace with an args struct (Transformation 9).

Do not proceed to Pass 2 until the types are right. Types are the architecture.


Pass 2: Implement

Fill in the function bodies. As you write each function, apply these rules:

  • Every ? gets .context("failed to [verb] [noun]") -- no exceptions (Transformation 1).
  • For library code: use thiserror for error enums. For application code: use anyhow.
  • Use Cow<str> when a function sometimes borrows and sometimes allocates (Transformation 7).
  • Return named structs, not tuples, from any function with 2+ return values (Transformation 5).
  • Exhaustive match arms -- no _ => wildcards (Transformation 4).

Thread-Through Plumbing

When adding a new field that needs to reach execution sites, trace the full path and explicitly name every intermediate layer before writing code. For each hop, state the module and struct/function that carries the value. If you skip a layer, the field silently disappears at runtime.

Drop/Teardown Precision

  • Drop lock guards before any .await -- a held MutexGuard across an await blocks the executor.
  • Close stdin explicitly in Drop impls. Brief wait, then fallback kill.
  • Use kill_on_drop(true) for child processes that must not outlive their parent.
  • Order cleanup deterministically: clear listeners -> drain tasks -> drop resources.

Defensive Serialization

  • BEGIN IMMEDIATE not BEGIN for SQLite write transactions (prevents SQLITE_BUSY_SNAPSHOT).
  • Serialize lock acquisition rather than adding retries.
  • ON CONFLICT DO NOTHING over read-then-write for idempotent inserts.

Orphan Event Handling

When events arrive for entities that no longer exist (dead agents, closed threads), handle explicitly. Never silently drop -- log a warning and clean up stale state. Panicking on an orphan event is always wrong.

Ownership Decision Tree

Walk this tree in order when you need shared access to data:

  1. Can you pass a reference? Use &T. Zero cost, zero complexity.
  2. Might it be owned or borrowed? Use Cow<'_, str>. Zero-cost when borrowed.
  3. Multiple owners across sync boundaries? Use Arc<T>. Prefer Arc::clone(&x) over x.clone().
  4. Multiple owners AND mutability? Use Arc<Mutex<T>> or Arc<RwLock<T>>. Choose RwLock when reads vastly outnumber writes.
  5. Fire-and-forget spawn? Use move closure with owned data.

Every .clone() is a decision point. Ask: "Is this clone necessary, or can I restructure to borrow?"

Error Philosophy

ContextToolWhy
Application code (main, CLI, tests)anyhow::Result + .context()Rich error chains, no boilerplate
Library code (crates consumed by others)thiserror enumsTyped, matchable, callers can branch on variants

Error enum design: user-facing messages tell the user what to do, not what went wrong internally. Box<T> large payloads. Classify every variant explicitly in is_retryable() -- no wildcards.

Async Decisions

When to Box::pin: When thin async wrappers inline large callee futures into their state machine, causing stack pressure. Wrap the inner call: Box::pin(self.inner_method(args)).await.

NeedChannelWhy
One response backoneshotExactly one value, then done
Stream of eventsmpscMultiple producers, single consumer
Latest value onlywatchReceivers always see the most recent value
Broadcast to allbroadcastEvery receiver gets every message

Shutdown: use CancellationToken for hierarchical shutdown. Never rely on Drop for ordered async cleanup. Never hold a MutexGuard across an .await point.


Pass 3: Simplify

Review your code as if you're trying to REMOVE things, not add them.

Three diagnostic questions:

  1. Is any parameter just forwarded through a call chain? Remove it, use ambient access.
  2. Is any field or function unused? Delete it.
  3. Is any abstraction unjustified? (single-use helper, wrapper that adds nothing) Inline it.

"Rewrite, don't rewire" principle: When the bug is in a function's internal logic, rewrite the body with explicit checks. Don't delegate to an existing API that happens to produce the correct result for now -- the explicit version is more auditable and survives upstream changes.

If you added more code than the task strictly requires, something is wrong. Cut it.


Pass 4: Verify

Run the bundled lint script on your code:

bash ${SKILL_DIR}/scripts/lint.sh <your-file.rs>

Fix every ERROR. Review every WARNING. Then do the manual checklist:

[ ] Every ? has .context("failed to [verb] [noun]")
[ ] No unwrap() outside #[cfg(test)]
[ ] BTreeMap where output is serialized or compared
[ ] No bool parameters -- use enums
[ ] Match arms exhaustive -- no _ => wildcards
[ ] Config structs derive Default
[ ] No single-use helper functions -- inline if called once
[ ] Module under 500 lines (excluding tests)
[ ] No unnecessary .clone() -- prefer borrowing
[ ] Return structs, not tuples, for multi-value returns
[ ] Cow<str> where allocation is conditional
[ ] serde attrs present: rename_all, default, deny_unknown_fields as needed
[ ] No struct with 2+ Option<T> fields that should be an enum
[ ] No function with 4+ parameters (use args struct)
[ ] Lock guards dropped before any .await
[ ] Events for dead/missing entities handled explicitly

Fix every violation before presenting the code.


Quick Reference: The 9 Transformations

Each transformation shows the exact delta between first-draft and production-grade.

1. .context() on Every ? Operator

BEFORE:

let content = std::fs::read_to_string(path)?;
let config: Config = toml::from_str(&content)?;

AFTER:

let content = std::fs::read_to_string(path)
    .context("failed to read config file")?;
let config: Config = toml::from_str(&content)
    .context("failed to parse TOML config")?;

Pattern: "failed to [verb] [noun]". The upstream error describes itself -- your job is to name the operation that broke.

2. Enums Over Booleans

BEFORE:

fn create_sandbox(network: bool, writable: bool) -> Sandbox {

AFTER:

fn create_sandbox(network: NetworkMode, access: AccessLevel) -> Sandbox {

foo(true, false) is meaningless. Replace with enums so callsites read NetworkMode::Restricted, AccessLevel::ReadOnly. When you cannot change the API, add /*param_name*/ comments before opaque literals.

3. BTreeMap for Serialized or Compared Data

BEFORE: HashMap<String, Rule> -- AFTER: BTreeMap<String, Rule>

HashMap iteration order is random -- diffs become noisy, snapshot tests flake. Use BTreeMap whenever data is serialized, compared in tests, or shown to users.

4. Exhaustive Match Without Wildcards

BEFORE:

match decision {
    PolicyDecision::Allow => true,
    _ => false,
}

AFTER:

match decision {
    PolicyDecision::Allow => true,
    PolicyDecision::Block { .. } => false,
    PolicyDecision::Rewrite { .. } => false,
    PolicyDecision::Ask { .. } => false,
}

When a new variant is added, the compiler flags every match that needs updating. Wildcards hide this.

5. Return Structs Over Tuples

BEFORE: fn build_command() -> (Vec<String>, Vec<OwnedFd>) -- caller writes result.0 AFTER: fn build_command() -> CommandOutput -- caller writes output.args, output.preserved_fds

Named fields are self-documenting. Define a struct for any function returning 2+ values.

6. Default Derive on Config Structs

#[derive(Default)]
pub struct ServerConfig {
    pub timeout_secs: u64,
    pub max_retries: u32,
    pub bind_addr: String,
}
let config = ServerConfig { timeout_secs: 30, ..Default::default() };

Derive Default so callers override only what matters. For non-zero defaults, implement Default manually.

7. Cow<str> for Conditional Ownership

BEFORE:

fn normalize_path(input: &str) -> String {
    if needs_normalization(input) { input.replace('\\', "/") }
    else { input.to_string() }  // allocates even when unchanged
}

AFTER:

fn normalize_path(input: &str) -> Cow<'_, str> {
    if needs_normalization(input) { Cow::Owned(input.replace('\\', "/")) }
    else { Cow::Borrowed(input) }  // zero-cost when unchanged
}

Cow<str> avoids the unconditional allocation when only some paths need to allocate.

8. Enum-as-Disjoint-Union

BEFORE:

struct Permissions {
    profile_name: Option<String>,       // only for named profiles
    sandbox_policy: Option<SandboxPolicy>, // only for legacy
    file_paths: Option<Vec<PathBuf>>,   // only when sandbox_policy is set
}

AFTER:

enum Permissions {
    Named { profile_name: String },
    Legacy { sandbox_policy: SandboxPolicy, file_paths: Vec<PathBuf> },
}

When a struct has Option<T> fields valid only in certain combinations, it permits invalid states at the type level. Convert to an enum where each variant carries only its relevant data. Diagnostic: if you see 2+ Option<T> fields with is_some()/is_none() guards, it should be an enum.

9. Struct-for-Long-Parameter-Lists

BEFORE:

fn spawn_process(
    cmd: &str,
    args: &[String],
    env: &BTreeMap<String, String>,
    cwd: &Path,
    stdin_policy: StdinPolicy,
    sandbox: SandboxPolicy,
    timeout: Duration,
) -> Result<Child> {

AFTER:

struct SpawnArgs<'a> {
    cmd: &'a str,
    args: &'a [String],
    env: &'a BTreeMap<String, String>,
    cwd: &'a Path,
    stdin_policy: StdinPolicy,
    sandbox: SandboxPolicy,
    timeout: Duration,
}

fn spawn_process(args: &SpawnArgs<'_>) -> Result<Child> {

At 4+ parameters, callsites become hard to read and easy to misorder. An args struct names each field at the callsite and makes future parameter additions non-breaking.

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