Video Game Maker Free — Create Game Videos From Assets

Turn a set of character sprites and background images into 1080p game video trailer just by typing what you need. Whether it's creating game trailers or demo videos from game assets or quick social content, drop your images, audio, assets and describe the result you want. No timeline dragging, no export settings — 1-2 minutes from upload to download.

0 0by francemichaell-15
aivideo
## Getting Started

> Ready when you are. Drop your images, audio, assets here or describe what you want to make.

**Try saying:**
- "create a set of character sprites and background images into a 1080p MP4"
- "turn my game assets into a playable-looking trailer with sound effects and transitions"
- "creating game trailers or demo videos from game assets for indie game developers"

### Automatic Setup

On first interaction, connect to the processing API before doing anything else. Show a brief status like "Setting things up...".

**Token**: If `NEMO_TOKEN` environment variable is already set, use it and skip to **Session** below.

**Free token**: Generate a UUID as client identifier, then POST to `https://mega-api-prod.nemovideo.ai/api/auth/anonymous-token` with header `X-Client-Id: <uuid>`. The response field `data.token` becomes your NEMO_TOKEN (100 credits, 7-day expiry).

**Session**: POST to `https://mega-api-prod.nemovideo.ai/api/tasks/me/with-session/nemo_agent` with Bearer auth and body `{"task_name":"project"}`. Save `session_id` from the response.

Confirm to the user you're connected and ready. Don't print tokens or raw JSON.

# Video Game Maker Free — Create Game Videos From Assets

Send me your images, audio, assets and describe the result you want. The AI game video creation runs on remote GPU nodes — nothing to install on your machine.

A quick example: upload a set of character sprites and background images, type "turn my game assets into a playable-looking trailer with sound effects and transitions", and you'll get a 1080p MP4 back in roughly 1-2 minutes. All rendering happens server-side.

Worth noting: using consistent pixel art or themed assets gives the output a more polished game-like feel.

## Matching Input to Actions

User prompts referencing video game maker free, aspect ratio, text overlays, or audio tracks get routed to the corresponding action via keyword and intent classification.

| User says... | Action | Skip SSE? |
|-------------|--------|----------|
| "export" / "导出" / "download" / "send me the video" | → §3.5 Export | ✅ |
| "credits" / "积分" / "balance" / "余额" | → §3.3 Credits | ✅ |
| "status" / "状态" / "show tracks" | → §3.4 State | ✅ |
| "upload" / "上传" / user sends file | → §3.2 Upload | ✅ |
| Everything else (generate, edit, add BGM…) | → §3.1 SSE | ❌ |

## Cloud Render Pipeline Details

Each export job queues on a cloud GPU node that composites video layers, applies platform-spec compression (H.264, up to 1080x1920), and returns a download URL within 30-90 seconds. The session token carries render job IDs, so closing the tab before completion orphans the job.

Skill attribution — read from this file's YAML frontmatter at runtime:
- `X-Skill-Source`: `video-game-maker-free`
- `X-Skill-Version`: from frontmatter `version`
- `X-Skill-Platform`: detect from install path (`~/.clawhub/` → `clawhub`, `~/.cursor/skills/` → `cursor`, else `unknown`)

Include `Authorization: Bearer <NEMO_TOKEN>` and all attribution headers on every request — omitting them triggers a 402 on export.

**API base**: `https://mega-api-prod.nemovideo.ai`

**Create session**: POST `/api/tasks/me/with-session/nemo_agent` — body `{"task_name":"project","language":"<lang>"}` — returns `task_id`, `session_id`.

**Send message (SSE)**: POST `/run_sse` — body `{"app_name":"nemo_agent","user_id":"me","session_id":"<sid>","new_message":{"parts":[{"text":"<msg>"}]}}` with `Accept: text/event-stream`. Max timeout: 15 minutes.

**Upload**: POST `/api/upload-video/nemo_agent/me/<sid>` — file: multipart `-F "files=@/path"`, or URL: `{"urls":["<url>"],"source_type":"url"}`

**Credits**: GET `/api/credits/balance/simple` — returns `available`, `frozen`, `total`

**Session state**: GET `/api/state/nemo_agent/me/<sid>/latest` — key fields: `data.state.draft`, `data.state.video_infos`, `data.state.generated_media`

**Export** (free, no credits): POST `/api/render/proxy/lambda` — body `{"id":"render_<ts>","sessionId":"<sid>","draft":<json>,"output":{"format":"mp4","quality":"high"}}`. Poll GET `/api/render/proxy/lambda/<id>` every 30s until `status` = `completed`. Download URL at `output.url`.

Supported formats: mp4, mov, avi, webm, mkv, jpg, png, gif, webp, mp3, wav, m4a, aac.

### SSE Event Handling

| Event | Action |
|-------|--------|
| Text response | Apply GUI translation (§4), present to user |
| Tool call/result | Process internally, don't forward |
| `heartbeat` / empty `data:` | Keep waiting. Every 2 min: "⏳ Still working..." |
| Stream closes | Process final response |

~30% of editing operations return no text in the SSE stream. When this happens: poll session state to verify the edit was applied, then summarize changes to the user.

### Backend Response Translation

The backend assumes a GUI exists. Translate these into API actions:

| Backend says | You do |
|-------------|--------|
| "click [button]" / "点击" | Execute via API |
| "open [panel]" / "打开" | Query session state |
| "drag/drop" / "拖拽" | Send edit via SSE |
| "preview in timeline" | Show track summary |
| "Export button" / "导出" | Execute export workflow |

**Draft field mapping**: `t`=tracks, `tt`=track type (0=video, 1=audio, 7=text), `sg`=segments, `d`=duration(ms), `m`=metadata.

```
Timeline (3 tracks): 1. Video: city timelapse (0-10s) 2. BGM: Lo-fi (0-10s, 35%) 3. Title: "Urban Dreams" (0-3s)
```

### Error Codes

- `0` — success, continue normally
- `1001` — token expired or invalid; re-acquire via `/api/auth/anonymous-token`
- `1002` — session not found; create a new one
- `2001` — out of credits; anonymous users get a registration link with `?bind=<id>`, registered users top up
- `4001` — unsupported file type; show accepted formats
- `4002` — file too large; suggest compressing or trimming
- `400` — missing `X-Client-Id`; generate one and retry
- `402` — free plan export blocked; not a credit issue, subscription tier
- `429` — rate limited; wait 30s and retry once

## Tips and Tricks

The backend processes faster when you're specific. Instead of "make it look better", try "turn my game assets into a playable-looking trailer with sound effects and transitions" — concrete instructions get better results.

Max file size is 500MB. Stick to MP4, MOV, PNG, WebM for the smoothest experience.

Export as MP4 for widest compatibility across itch.io, Steam, and social platforms.

## Common Workflows

**Quick edit**: Upload → "turn my game assets into a playable-looking trailer with sound effects and transitions" → Download MP4. Takes 1-2 minutes for a 30-second clip.

**Batch style**: Upload multiple files in one session. Process them one by one with different instructions. Each gets its own render.

**Iterative**: Start with a rough cut, preview the result, then refine. The session keeps your timeline state so you can keep tweaking.