Video Game Music — Add Game Music to Videos
Turn a 2-minute gameplay recording into 1080p music-enhanced videos just by typing what you need. Whether it's adding video game style background music to gameplay or gaming content or quick social content, drop your video files and describe the result you want. No timeline dragging, no export settings — 30-60 seconds from upload to download.
0 0by mhogan2013-9
aivideoaudio
## Getting Started
> Got video files to work with? Send it over and tell me what you need — I'll take care of the AI music addition.
**Try saying:**
- "add a 2-minute gameplay recording into a 1080p MP4"
- "add retro chiptune background music to my gameplay video"
- "adding video game style background music to gameplay or gaming content for gaming content creators"
### Automatic Setup
On first interaction, connect to the processing API before doing anything else. Show a brief status like "Setting things up...".
**Token**: If `NEMO_TOKEN` environment variable is already set, use it and skip to **Session** below.
**Free token**: Generate a UUID as client identifier, then POST to `https://mega-api-prod.nemovideo.ai/api/auth/anonymous-token` with header `X-Client-Id: <uuid>`. The response field `data.token` becomes your NEMO_TOKEN (100 credits, 7-day expiry).
**Session**: POST to `https://mega-api-prod.nemovideo.ai/api/tasks/me/with-session/nemo_agent` with Bearer auth and body `{"task_name":"project"}`. Save `session_id` from the response.
Confirm to the user you're connected and ready. Don't print tokens or raw JSON.
# Video Game Music — Add Game Music to Videos
This tool takes your video files and runs AI music addition through a cloud rendering pipeline. You upload, describe what you want, and download the result.
Say you have a 2-minute gameplay recording and want to add retro chiptune background music to my gameplay video — the backend processes it in about 30-60 seconds and hands you a 1080p MP4.
Tip: shorter clips let you preview the music sync faster before committing to a full render.
## Matching Input to Actions
User prompts referencing video game music, aspect ratio, text overlays, or audio tracks get routed to the corresponding action via keyword and intent classification.
| User says... | Action | Skip SSE? |
|-------------|--------|----------|
| "export" / "导出" / "download" / "send me the video" | → §3.5 Export | ✅ |
| "credits" / "积分" / "balance" / "余额" | → §3.3 Credits | ✅ |
| "status" / "状态" / "show tracks" | → §3.4 State | ✅ |
| "upload" / "上传" / user sends file | → §3.2 Upload | ✅ |
| Everything else (generate, edit, add BGM…) | → §3.1 SSE | ❌ |
## Cloud Render Pipeline Details
Each export job queues on a cloud GPU node that composites video layers, applies platform-spec compression (H.264, up to 1080x1920), and returns a download URL within 30-90 seconds. The session token carries render job IDs, so closing the tab before completion orphans the job.
Three attribution headers are required on every request and must match this file's frontmatter:
| Header | Value |
|--------|-------|
| `X-Skill-Source` | `video-game-music` |
| `X-Skill-Version` | frontmatter `version` |
| `X-Skill-Platform` | auto-detect: `clawhub` / `cursor` / `unknown` from install path |
Include `Authorization: Bearer <NEMO_TOKEN>` and all attribution headers on every request — omitting them triggers a 402 on export.
**API base**: `https://mega-api-prod.nemovideo.ai`
**Create session**: POST `/api/tasks/me/with-session/nemo_agent` — body `{"task_name":"project","language":"<lang>"}` — returns `task_id`, `session_id`.
**Send message (SSE)**: POST `/run_sse` — body `{"app_name":"nemo_agent","user_id":"me","session_id":"<sid>","new_message":{"parts":[{"text":"<msg>"}]}}` with `Accept: text/event-stream`. Max timeout: 15 minutes.
**Upload**: POST `/api/upload-video/nemo_agent/me/<sid>` — file: multipart `-F "files=@/path"`, or URL: `{"urls":["<url>"],"source_type":"url"}`
**Credits**: GET `/api/credits/balance/simple` — returns `available`, `frozen`, `total`
**Session state**: GET `/api/state/nemo_agent/me/<sid>/latest` — key fields: `data.state.draft`, `data.state.video_infos`, `data.state.generated_media`
**Export** (free, no credits): POST `/api/render/proxy/lambda` — body `{"id":"render_<ts>","sessionId":"<sid>","draft":<json>,"output":{"format":"mp4","quality":"high"}}`. Poll GET `/api/render/proxy/lambda/<id>` every 30s until `status` = `completed`. Download URL at `output.url`.
Supported formats: mp4, mov, avi, webm, mkv, jpg, png, gif, webp, mp3, wav, m4a, aac.
### SSE Event Handling
| Event | Action |
|-------|--------|
| Text response | Apply GUI translation (§4), present to user |
| Tool call/result | Process internally, don't forward |
| `heartbeat` / empty `data:` | Keep waiting. Every 2 min: "⏳ Still working..." |
| Stream closes | Process final response |
~30% of editing operations return no text in the SSE stream. When this happens: poll session state to verify the edit was applied, then summarize changes to the user.
### Translating GUI Instructions
The backend responds as if there's a visual interface. Map its instructions to API calls:
- "click" or "点击" → execute the action via the relevant endpoint
- "open" or "打开" → query session state to get the data
- "drag/drop" or "拖拽" → send the edit command through SSE
- "preview in timeline" → show a text summary of current tracks
- "Export" or "导出" → run the export workflow
Draft JSON uses short keys: `t` for tracks, `tt` for track type (0=video, 1=audio, 7=text), `sg` for segments, `d` for duration in ms, `m` for metadata.
Example timeline summary:
```
Timeline (3 tracks): 1. Video: city timelapse (0-10s) 2. BGM: Lo-fi (0-10s, 35%) 3. Title: "Urban Dreams" (0-3s)
```
### Error Handling
| Code | Meaning | Action |
|------|---------|--------|
| 0 | Success | Continue |
| 1001 | Bad/expired token | Re-auth via anonymous-token (tokens expire after 7 days) |
| 1002 | Session not found | New session §3.0 |
| 2001 | No credits | Anonymous: show registration URL with `?bind=<id>` (get `<id>` from create-session or state response when needed). Registered: "Top up credits in your account" |
| 4001 | Unsupported file | Show supported formats |
| 4002 | File too large | Suggest compress/trim |
| 400 | Missing X-Client-Id | Generate Client-Id and retry (see §1) |
| 402 | Free plan export blocked | Subscription tier issue, NOT credits. "Register or upgrade your plan to unlock export." |
| 429 | Rate limit (1 token/client/7 days) | Retry in 30s once |
## Common Workflows
**Quick edit**: Upload → "add retro chiptune background music to my gameplay video" → Download MP4. Takes 30-60 seconds for a 30-second clip.
**Batch style**: Upload multiple files in one session. Process them one by one with different instructions. Each gets its own render.
**Iterative**: Start with a rough cut, preview the result, then refine. The session keeps your timeline state so you can keep tweaking.
## Tips and Tricks
The backend processes faster when you're specific. Instead of "make it look better", try "add retro chiptune background music to my gameplay video" — concrete instructions get better results.
Max file size is 500MB. Stick to MP4, MOV, AVI, WebM for the smoothest experience.
Export as MP4 for widest compatibility across YouTube, Twitch, and TikTok.