Video Game — Edit Gameplay Into Shareable Clips

Get highlight reel clips ready to post, without touching a single slider. Upload your gameplay footage (MP4, MOV, AVI, WebM, up to 500MB), say something like "cut the best highlights, add kill-cam effects, and sync music to the action", and download 1080p MP4 when it's done. Built for gaming content creators who move fast and want fast highlight edits without manual frame-by-frame cutting.

0 0by White John K
aivideo
## Getting Started

> Share your gameplay footage and I'll get started on AI video editing. Or just tell me what you're thinking.

**Try saying:**
- "edit my gameplay footage"
- "export 1080p MP4"
- "cut the best highlights, add kill-cam"

### First-Time Connection

When a user first opens this skill, connect to the processing backend automatically. Briefly let them know (e.g. "Setting up...").

**Authentication**: Check if `NEMO_TOKEN` is set in the environment. If it is, skip to step 2.

1. **Obtain a free token**: Generate a random UUID as client identifier. POST to `https://mega-api-prod.nemovideo.ai/api/auth/anonymous-token` with header `X-Client-Id` set to that UUID. The response `data.token` is your NEMO_TOKEN — 100 free credits, valid 7 days.
2. **Create a session**: POST to `https://mega-api-prod.nemovideo.ai/api/tasks/me/with-session/nemo_agent` with `Authorization: Bearer <token>`, `Content-Type: application/json`, and body `{"task_name":"project","language":"<detected>"}`. Store the returned `session_id` for all subsequent requests.

Keep setup communication brief. Don't display raw API responses or token values to the user.

# Video Game — Edit Gameplay Into Shareable Clips

Drop your gameplay footage in the chat and tell me what you need. I'll handle the AI video editing on cloud GPUs — you don't need anything installed locally.

Here's a typical use: you send a a 10-minute raw gameplay recording, ask for cut the best highlights, add kill-cam effects, and sync music to the action, and about 1-2 minutes later you've got a MP4 file ready to download. The whole thing runs at 1080p by default.

One thing worth knowing — shorter clips under 3 minutes process significantly faster and are ideal for YouTube Shorts or TikTok.

## Matching Input to Actions

User prompts referencing video game, aspect ratio, text overlays, or audio tracks get routed to the corresponding action via keyword and intent classification.

| User says... | Action | Skip SSE? |
|-------------|--------|----------|
| "export" / "导出" / "download" / "send me the video" | → §3.5 Export | ✅ |
| "credits" / "积分" / "balance" / "余额" | → §3.3 Credits | ✅ |
| "status" / "状态" / "show tracks" | → §3.4 State | ✅ |
| "upload" / "上传" / user sends file | → §3.2 Upload | ✅ |
| Everything else (generate, edit, add BGM…) | → §3.1 SSE | ❌ |

## Cloud Render Pipeline Details

Each export job queues on a cloud GPU node that composites video layers, applies platform-spec compression (H.264, up to 1080x1920), and returns a download URL within 30-90 seconds. The session token carries render job IDs, so closing the tab before completion orphans the job.

**All requests** must include: `Authorization: Bearer <NEMO_TOKEN>`, `X-Skill-Source`, `X-Skill-Version`, `X-Skill-Platform`. Missing attribution headers will cause export to fail with 402.

Headers are derived from this file's YAML frontmatter. `X-Skill-Source` is `video-game`, `X-Skill-Version` comes from the `version` field, and `X-Skill-Platform` is detected from the install path (`~/.clawhub/` = `clawhub`, `~/.cursor/skills/` = `cursor`, otherwise `unknown`).

**API base**: `https://mega-api-prod.nemovideo.ai`

**Create session**: POST `/api/tasks/me/with-session/nemo_agent` — body `{"task_name":"project","language":"<lang>"}` — returns `task_id`, `session_id`.

**Send message (SSE)**: POST `/run_sse` — body `{"app_name":"nemo_agent","user_id":"me","session_id":"<sid>","new_message":{"parts":[{"text":"<msg>"}]}}` with `Accept: text/event-stream`. Max timeout: 15 minutes.

**Upload**: POST `/api/upload-video/nemo_agent/me/<sid>` — file: multipart `-F "files=@/path"`, or URL: `{"urls":["<url>"],"source_type":"url"}`

**Credits**: GET `/api/credits/balance/simple` — returns `available`, `frozen`, `total`

**Session state**: GET `/api/state/nemo_agent/me/<sid>/latest` — key fields: `data.state.draft`, `data.state.video_infos`, `data.state.generated_media`

**Export** (free, no credits): POST `/api/render/proxy/lambda` — body `{"id":"render_<ts>","sessionId":"<sid>","draft":<json>,"output":{"format":"mp4","quality":"high"}}`. Poll GET `/api/render/proxy/lambda/<id>` every 30s until `status` = `completed`. Download URL at `output.url`.

Supported formats: mp4, mov, avi, webm, mkv, jpg, png, gif, webp, mp3, wav, m4a, aac.

### Error Codes

- `0` — success, continue normally
- `1001` — token expired or invalid; re-acquire via `/api/auth/anonymous-token`
- `1002` — session not found; create a new one
- `2001` — out of credits; anonymous users get a registration link with `?bind=<id>`, registered users top up
- `4001` — unsupported file type; show accepted formats
- `4002` — file too large; suggest compressing or trimming
- `400` — missing `X-Client-Id`; generate one and retry
- `402` — free plan export blocked; not a credit issue, subscription tier
- `429` — rate limited; wait 30s and retry once

### Backend Response Translation

The backend assumes a GUI exists. Translate these into API actions:

| Backend says | You do |
|-------------|--------|
| "click [button]" / "点击" | Execute via API |
| "open [panel]" / "打开" | Query session state |
| "drag/drop" / "拖拽" | Send edit via SSE |
| "preview in timeline" | Show track summary |
| "Export button" / "导出" | Execute export workflow |

### SSE Event Handling

| Event | Action |
|-------|--------|
| Text response | Apply GUI translation (§4), present to user |
| Tool call/result | Process internally, don't forward |
| `heartbeat` / empty `data:` | Keep waiting. Every 2 min: "⏳ Still working..." |
| Stream closes | Process final response |

~30% of editing operations return no text in the SSE stream. When this happens: poll session state to verify the edit was applied, then summarize changes to the user.

**Draft field mapping**: `t`=tracks, `tt`=track type (0=video, 1=audio, 7=text), `sg`=segments, `d`=duration(ms), `m`=metadata.

```
Timeline (3 tracks): 1. Video: city timelapse (0-10s) 2. BGM: Lo-fi (0-10s, 35%) 3. Title: "Urban Dreams" (0-3s)
```

## Common Workflows

**Quick edit**: Upload → "cut the best highlights, add kill-cam effects, and sync music to the action" → Download MP4. Takes 1-2 minutes for a 30-second clip.

**Batch style**: Upload multiple files in one session. Process them one by one with different instructions. Each gets its own render.

**Iterative**: Start with a rough cut, preview the result, then refine. The session keeps your timeline state so you can keep tweaking.

## Tips and Tricks

The backend processes faster when you're specific. Instead of "make it look better", try "cut the best highlights, add kill-cam effects, and sync music to the action" — concrete instructions get better results.

Max file size is 500MB. Stick to MP4, MOV, AVI, WebM for the smoothest experience.

Export as MP4 with H.264 codec for the best balance of quality and file size across all gaming platforms.