found 56 skills in registry
Play After Effects animations on web and mobile with Lottie — load JSON animation files, control playback, listen to events, and integrate animations into React, Vue, or vanilla JS apps. Use when tasks involve adding motion graphics, animated icons, loading indicators, or micro-interactions exported from After Effects or other animation tools.
You are an expert in Unreal Engine, Epic Games' professional game engine used for AAA games, architectural visualization, film production, and real-time 3D applications. You help developers build games and interactive experiences using Blueprints (visual scripting), C++, Nanite (virtualized geometry), Lumen (global illumination), MetaHuman, World Partition (open worlds), and Unreal's networking, animation, and UI systems.
Automate Adobe After Effects workflows. Use when a user asks to script After Effects with ExtendScript or CEP, batch render compositions, automate motion graphics templates (MOGRTs), build render pipelines with aerender, create expressions for animations, manage project files programmatically, automate text and image replacements in templates, build data-driven motion graphics, integrate After Effects with CI/CD, or control AE via command line. Covers ExtendScript, CEP panels, expressions, aeren
You are an expert in Babylon.js, the powerful open-source 3D engine for web browsers with WebGL and WebGPU support. You help developers build games, product configurators, architectural visualizations, VR/AR experiences, and interactive 3D applications — using Babylon's scene graph, PBR materials, Havok physics, particle systems, GUI, animation, and XR support for production-grade 3D on the web.
You are an expert in Excalibur.js, the TypeScript-first 2D game engine built for the web. You help developers build browser games using Excalibur's Actor system, Scene management, Tiled integration, physics, animation, sound, and input handling — with first-class TypeScript support, excellent documentation, and a focus on developer experience over raw performance.
Use Tailwind CSS in React Native with NativeWind — write className instead of StyleSheet. Use when someone asks to "use Tailwind in React Native", "NativeWind", "style React Native with Tailwind", "className in React Native", or "utility-first styling for mobile". Covers setup, responsive design, dark mode, animations, and platform-specific styles.
Build smooth 60fps animations in React Native with Reanimated — run animations on the UI thread without JS bridge delays. Use when someone asks to "animate in React Native", "Reanimated", "smooth mobile animations", "gesture animations", "shared element transitions", or "60fps React Native animations". Covers worklets, shared values, layout animations, gestures, and scroll-driven animations.
You are an expert in Motion, the production-ready animation library for React (formerly Framer Motion). You help developers create fluid animations, layout transitions, scroll-linked effects, gesture interactions, shared layout animations, and exit animations — using a declarative API where animations are defined as props rather than imperative code.
You are an expert in Spline, the browser-based 3D design tool that lets designers create interactive 3D scenes and export them to websites without writing code. You help teams build 3D landing pages, product showcases, animated illustrations, and interactive experiences — with Spline's visual editor for modeling, materials, animations, physics, and mouse/scroll interactions, plus export to React, vanilla JS, or embeddable iframe.
Create 2D art and animation in Blender using Grease Pencil and Python. Use when the user wants to draw strokes programmatically, create 2D animations, build Grease Pencil objects from code, manage GP layers and frames, apply GP modifiers, set up drawing guides, or script any Grease Pencil workflow in Blender.
Builds distinctive frontend UI with SvelteKit/Bun/Hono. Triggers on: web pages, dashboards, landing pages, apps, artifacts, styling, theming, fonts, animations, charts, dark/light modes.
Automate Blender rendering from the command line. Use when the user wants to set up renders, batch render scenes, configure Cycles or EEVEE, set up cameras and lights, render animations, create materials and shaders, or build a render pipeline with Blender Python scripting.
Build interactive animations with Rive — load .riv files, control state machines, respond to user input, and embed runtime animations in web and mobile apps. Use when tasks involve interactive UI animations, character animations with state logic, animated icons with hover/click states, or game-like interactions in production apps.
Add animations to Tailwind CSS projects. Use when implementing CSS animations with Tailwind, adding entrance effects, building animated components, or creating loading spinners and skeleton screens.
Animate 3D objects and characters in Blender with Python. Use when the user wants to keyframe properties, create armatures and rigs, set up IK/FK chains, animate shape keys for facial animation, edit F-Curves, use the NLA editor to blend actions, add drivers for expression-based animation, or script any animation workflow in Blender.
Use when building, fixing, or improving ANY iOS UI including SwiftUI, UIKit, layout, navigation, animations, design guidelines. Covers view updates, layout bugs, navigation issues, performance, architecture, Apple design compliance.
Use when implementing SwiftUI animations, understanding VectorArithmetic, using @Animatable macro, zoom transitions, UIKit/AppKit animation bridging, choosing between spring and timing curve animations, or debugging animation behavior - comprehensive animation reference from iOS 13 through iOS 26
Master Flutter development with Dart 3, advanced widgets, and multi-platform deployment. Handles state management, animations, testing, and performance optimization for mobile, web, desktop, and embedded platforms. Use PROACTIVELY for Flutter architecture, UI implementation, or cross-platform features.
Use when UI is slow, scrolling lags, animations stutter, or when asking 'why is my SwiftUI view slow', 'how do I optimize List performance', 'my app drops frames', 'view body is called too often', 'List is laggy' - SwiftUI performance optimization with Instruments 26 and WWDC 2025 patterns
Use when implementing SF Symbols rendering modes, symbol effects, animations, custom symbols, or troubleshooting symbol appearance - covers the full symbol effects system from iOS 17 through SF Symbols 7 Draw animations in iOS 26