found 204 skills in registry
Use when implementing SwiftUI search — .searchable, isSearching, search suggestions, scopes, tokens, programmatic search control (iOS 15-18). For iOS 26 search refinements (bottom-aligned, minimized toolbar, search tab role), see swiftui-26-ref.
Use when needing thread-safe primitives for performance-critical code. Covers Mutex (iOS 18+), OSAllocatedUnfairLock (iOS 16+), Atomic types, when to use locks vs actors, deadlock prevention with Swift Concurrency.
Use when working with SwiftData - @Model definitions, @Query in SwiftUI, @Relationship macros, ModelContext patterns, CloudKit integration, iOS 26+ features, and Swift 6 concurrency with @MainActor — Apple's native persistence framework
Use when fixing or auditing ANY accessibility issue - VoiceOver, Dynamic Type, color contrast, touch targets, WCAG compliance, App Store accessibility review.
Reference — AVFoundation audio APIs, AVAudioSession categories/modes, AVAudioEngine pipelines, bit-perfect DAC output, iOS 26+ spatial audio capture, ASAF/APAC, Audio Mix with Cinematic framework
Reference — Complete StoreKit 2 API guide covering Product, Transaction, AppTransaction, RenewalInfo, SubscriptionStatus, StoreKit Views, purchase options, server APIs, and all iOS 18.4 enhancements with WWDC 2025 code examples
Use when asking 'where should I store this data', 'should I use SwiftData or files', 'CloudKit vs iCloud Drive', 'Documents vs Caches', 'local or cloud storage', 'how do I sync data', 'where do app files go' - comprehensive decision framework for all iOS storage options
Use when making design decisions, reviewing UI for HIG compliance, choosing colors/backgrounds/typography, or defending design choices - quick decision frameworks and checklists for Apple Human Interface Guidelines
Use when implementing SF Symbols rendering modes, symbol effects, animations, custom symbols, or troubleshooting symbol appearance - covers the full symbol effects system from iOS 17 through SF Symbols 7 Draw animations in iOS 26
Use when you need complete SF Symbols API reference including every rendering mode, symbol effect, configuration option, UIKit equivalent, and platform availability - comprehensive code examples for iOS 17 through iOS 26
Reference — Comprehensive Apple Human Interface Guidelines covering colors (semantic, custom, patterns), backgrounds (material hierarchy, dynamic), typography (built-in styles, custom fonts, Dynamic Type), SF Symbols (rendering modes, color, axiom-localization), Dark Mode, accessibility, and platform-specific considerations
Use when encountering "Unable to simultaneously satisfy constraints" errors, constraint conflicts, ambiguous layout warnings, or views positioned incorrectly - systematic debugging workflow for Auto Layout issues in iOS
Write, review, or improve SwiftUI code following best practices for state management, view composition, performance, macOS-specific APIs, and iOS 26+ Liquid Glass adoption. Use when building new SwiftUI features, refactoring existing views, reviewing code quality, or adopting modern SwiftUI patterns.
App Store Optimization (ASO) toolkit for researching keywords, analyzing competitor rankings, generating metadata suggestions, and improving app visibility on Apple App Store and Google Play Store. Use when the user asks about ASO, app store rankings, app metadata, app titles and descriptions, app store listings, app visibility, or mobile app marketing on iOS or Android. Supports keyword research and scoring, competitor keyword analysis, metadata optimization, A/B test planning, launch checklist
Use when working with SceneKit 3D scenes, migrating SceneKit to RealityKit, or maintaining legacy SceneKit code. Covers scene graph, materials, physics, animation, SwiftUI bridge, migration decision tree.
Use when migrating from Realm to SwiftData - comprehensive migration guide covering pattern equivalents, threading model conversion, schema migration strategies, CloudKit sync transition, and real-world scenarios
Use when implementing haptic feedback, Core Haptics patterns, audio-haptic synchronization, or debugging haptic issues - covers UIFeedbackGenerator, CHHapticEngine, AHAP patterns, and Apple's Causality-Harmony-Utility design principles from WWDC 2021
Use when building 3D content, AR experiences, or spatial computing with RealityKit. Covers ECS architecture, SwiftUI integration, RealityView, AR anchors, materials, physics, interaction, multiplayer, performance.
Use when app feels slow, memory grows over time, battery drains fast, or you want to profile proactively - decision trees to choose the right Instruments tool, deep workflows for Time Profiler/Allocations/Core Data, and pressure scenarios for misinterpreting results
Use when asking about 'FileProtectionType', 'file encryption iOS', 'NSFileProtection', 'data protection', 'secure file storage', 'encrypt files at rest', 'complete protection', 'file security' - comprehensive reference for iOS file encryption and data protection APIs