found 343 skills in registry
Use when implementing drag and drop, copy/paste, ShareLink, or ANY content sharing between apps or views - covers Transferable protocol, TransferRepresentation types, UTType declarations, SwiftUI surfaces, and NSItemProvider bridging
Use when building ANY tvOS app - covers Focus Engine, Siri Remote input, storage constraints (no Document directory), no WebView, TVUIKit, TextField workarounds, AVPlayer tuning, Menu button state machines, and tvOS-specific gotchas that catch iOS developers
Use when integrating App Intents for Siri, Apple Intelligence, Shortcuts, Spotlight, or system experiences - covers AppIntent, AppEntity, parameter handling, entity queries, background execution, authentication, and debugging common integration issues for iOS 16+
Use when wrapping UIKit views/controllers in SwiftUI, embedding SwiftUI in UIKit, or debugging UIKit-SwiftUI interop issues. Covers UIViewRepresentable, UIViewControllerRepresentable, UIHostingController, UIHostingConfiguration, coordinators, lifecycle, state binding, memory management.
Use when starting any iOS/Swift conversation - establishes how to find and use Axiom skills, requiring Skill tool invocation before ANY response including clarifying questions
Use when auditing user journeys, checking for UX dead ends, dismiss traps, buried CTAs, missing empty/loading/error states, or broken data paths in iOS apps (SwiftUI and UIKit).
Use when writing ANY test, debugging flaky tests, making tests faster, or asking about Swift Testing vs XCTest. Covers unit tests, UI tests, fast tests without simulator, async testing, test architecture.
Use when app feels slow, memory grows, battery drains, or diagnosing ANY performance issue. Covers memory leaks, profiling, Instruments workflows, retain cycles, performance optimization.
Use when making app surface in Spotlight search, Siri suggestions, or system experiences - covers the 6-step strategy combining App Intents, App Shortcuts, Core Spotlight, and NSUserActivity to feed the system metadata for iOS 16+
Use when implementing or debugging ANY network connection, API call, or socket. Covers URLSession, Network.framework, NetworkConnection, deprecated APIs, connection diagnostics, structured concurrency networking.
Use when implementing speech-to-text, live transcription, or audio transcription. Covers SpeechAnalyzer (iOS 26+), SpeechTranscriber, volatile/finalized results, AssetInventory model management, audio format handling.
Use when deploying ANY machine learning model on-device, converting models to CoreML, compressing models, or implementing speech-to-text. Covers CoreML conversion, MLTensor, model compression (quantization/palettization/pruning), stateful models, KV-cache, multi-function models, async prediction, SpeechAnalyzer, SpeechTranscriber.
Use when integrating ANY iOS system feature - Siri, Shortcuts, Apple Intelligence, widgets, IAP, camera, photo library, photos picker, audio, axiom-haptics, axiom-localization, privacy, alarms. Covers App Intents, WidgetKit, StoreKit, AVFoundation, PHPicker, PhotosPicker, Core Haptics, App Shortcuts, Spotlight, AlarmKit.
Use when structuring app entry points, managing authentication flows, switching root views, handling scene lifecycle, or asking 'how do I structure my @main', 'where does auth state live', 'how do I prevent screen flicker on launch', 'when should I modularize' - app-level composition patterns for iOS 26+
Use when implementing alarm functionality, scheduling wake alarms, or integrating AlarmKit with Live Activities. Covers AlarmKit authorization, alarm configuration, SwiftUI views, and Live Activity integration.
Use when implementing maps, annotations, search, directions, or debugging MapKit display/performance issues - SwiftUI Map, MKMapView, MKLocalSearch, clustering, Look Around
Use when working with ANY GPU rendering, Metal, OpenGL migration, shaders, 3D content, RealityKit, AR, or display performance. Covers Metal migration, shader conversion, RealityKit ECS, RealityView, variable refresh rate, ProMotion.
Use when fixing VoiceOver issues, Dynamic Type violations, color contrast failures, touch target problems, keyboard navigation gaps, or Reduce Motion support - comprehensive accessibility diagnostics with WCAG compliance, Accessibility Inspector workflows, and App Store Review preparation for iOS/macOS
Use when building ANY 2D or 3D game, game prototype, or interactive simulation with SpriteKit, SceneKit, or RealityKit. Covers scene graphs, ECS architecture, physics, actions, game loops, rendering, SwiftUI integration, SceneKit migration.
Use when working with ANY data persistence, database, axiom-storage, CloudKit, migration, or serialization. Covers SwiftData, Core Data, GRDB, SQLite, CloudKit sync, file storage, Codable, migrations.