found 983 skills in registry
Zoom Video SDK for Linux - C++ headless bots, raw audio/video capture/injection, Qt/GTK integration, Docker support
Zoom Meeting SDK Web - Client View. Full-page Zoom meeting experience with the familiar Zoom interface. Uses ZoomMtg global singleton with callback-based API. Ideal for quick integration with minimal customization. Provides the same UI as Zoom Web Client.
Zoom Meeting SDK Web - Component View. Embeddable Zoom meeting components with Promise-based API for flexible integration. Ideal for React/Vue/Angular apps and custom layouts. Uses ZoomMtgEmbedded with async/await patterns and embeddable UI containers.
Zoom Video SDK for Windows - C++ integration for video sessions, raw audio/video capture, screen sharing, recording, and real-time communication
Zoom REST API - 600+ endpoints for meetings, users, webinars, recordings, reports, and more. Server-side API for managing Zoom resources programmatically with OAuth 2.0 authentication.
Zoom Rivet SDK for JavaScript/TypeScript server-side integrations. Use for auth handling, webhook event consumers, API endpoint wrappers, multi-module app composition, and AWS Lambda receiver patterns.
Zoom Video SDK UI Toolkit - Pre-built React-based video conferencing UI for web applications. Instant video sessions with minimal code - composite UI or individual components.
Zoom Video SDK for building custom video experiences (not Zoom meetings) on web, React Native, Flutter, Android, iOS, macOS, Unity, and Linux platforms. Use when you want full control over the video UI and experience.
Zoom Video SDK for React Native. Use when building custom mobile video session experiences with @zoom/react-native-videosdk, event listeners, helper-based APIs, and backend JWT token flows.
Best practices for writing production Go code. Use when writing, reviewing, or refactoring Go code. Covers error handling, concurrency, naming conventions, testing patterns, performance optimization, generics, and common pitfalls. Based on Google Go Style Guide, Uber Go Style Guide, Effective Go, and Go Code Review Comments. Updated for Go 1.25.
Refine AI-generated code through specific feedback—point out errors, identify gaps, show desired changes, reference style guides
Wrap multi-write operations in transactions; use dispatchAfterCommit and idempotency patterns to ensure consistency
Process large datasets efficiently using chunk(), chunkById(), lazy(), and cursor() to reduce memory consumption and improve performance
Unified quality gates for Laravel projects; Pint, static analysis (PHPStan/Psalm), Insights (optional), and JS linters; Sail and non-Sail pairs provided
Decompose large Vue 3 components into focused SFCs and composables with explicit contracts, simple templates, and SSR-safe side effects.
Create, edit, and debug Minecraft vanilla datapacks for 1.21.x. Covers the full datapack format: pack.mcmeta, function files (.mcfunction), advancements, predicates, loot tables, item modifiers, recipe overrides, tags, damage types, dimension types, worldgen overrides, and structure sets. Handles function syntax, execute command chains, macro functions (1.20.2+), storage NBT, scoreboard operations, advancement triggers, pack format numbers, and /reload workflow. No Java or mod loader required —
Create and edit Minecraft resource packs for 1.21.x including custom block models, item models, blockstate definitions, textures (PNG format requirements), sounds.json, custom fonts, MCMETA animation files, OptiFine CIT (Custom Item Textures), and pack.mcmeta format. Covers the full block/item model JSON schema (parent, textures, elements, display, overrides), multi-layer items, GUI textures, GUI sprites, language files, shader integration (core shaders, Iris), and the pack format numbers for ea
Create custom world generation content for Minecraft 1.21.x including custom biomes, dimensions, noise settings, surface rules, placed/configured features, carvers, structure sets, and biome modifiers. Covers both the datapack-only approach (JSON worldgen files) and the mod-code approach (NeoForge BiomeModifiers, Fabric BiomeModification API, code-driven worldgen registration with DeferredRegister). Includes the full JSON schema for biome files, noise_settings overrides, placed_feature, configur
Full method API, decision guides, pitfalls, and patterns for Laravel's Collection and LazyCollection. Use when choosing the right collection method, writing or reviewing collection pipelines, or working with large datasets via cursor/lazy. Triggers on collect(), Collection, LazyCollection, map, filter, reduce, pluck, groupBy, each, cursor, or fluent array transformations in Laravel.
Complete guide to Laravel's Validator, validation rules, Form Requests, and custom rules. Use when writing or reviewing validation logic, choosing the right validation rule, building Form Request classes, creating custom rules, or working with conditional/array/nested validation. Triggers on validate(), Validator::make(), Form Request, Rule::, Password::, File::, required, nullable, unique, exists, or any Laravel validation rule usage.