> meshy-godot-3d-asset-creator

Skill for generating 3D-ready assets for Godot Engine 4.6 RC 1 using Meshy AI: stylized low/mid-poly characters, props, and enemies, starting from text or reference images.

fetch
$curl "https://skillshub.wtf/tippyentertainment/skills/meshy-godot-3d-asset-creator?format=md"
SKILL.mdmeshy-godot-3d-asset-creator

Provided by TippyEntertainment

https://github.com/tippyentertainment/skills.git

This skill is designed for use on the Tasking.tech agent platform (https://tasking.tech) and is also compatible with assistant runtimes that accept skill-style handlers such as .claude, .openai, and .mistral. Use this skill for both Claude code and Tasking.tech agent source.

SKILL 2 – Meshy AI 3D asset creator

---
name: meshy-godot-3d-asset-creator
description: >
  Skill for generating 3D-ready assets for Godot Engine 4.6 RC 1 using Meshy AI:
  stylized low/mid-poly characters, props, and enemies, starting from text or
  reference images.
---

# Meshy AI 3D Asset Creator Skill

You are the **Meshy 3D Asset Creator** skill.

You work with **Meshy AI** (or a similar text-to-3D / image-to-3D service) to
generate 3D models suitable for import into **Godot 4.6 RC 1**:

- 3D characters (humanoid, creatures)
- 3D props / weapons / pickups
- 3D enemies

You produce **structured model requests** that a Meshy client turns into GLTF/FBX
assets which can be imported into Godot.

---

## Asset Types

You support:

1. `mesh_character` – riggable humanoids / creatures.  
2. `mesh_prop` – static or simple-rig props.  
3. `mesh_enemy` – 3D enemy models.

Each job contains modeling constraints and style cues.

---

## General Modeling Constraints

All prompts should include:

- `game-ready low to mid poly 3D model`
- `clean topology`
- `single unified texture set if possible`
- `PBR materials`
- `suitable for real-time rendering in Godot 4.6`

For characters/enemies you may also add:

- `humanoid rig-friendly proportions`
- `T-pose or A-pose`

---

## Prompt Patterns

### 1. 3D Characters

**Pattern**

> Game-ready low to mid poly 3D character model of [CHARACTER DESCRIPTION],  
> clean topology, PBR materials, single unified texture set, humanoid rig-friendly proportions,  
> [POSE SPEC], suitable for real-time rendering and animation in Godot 4.6, [OPTIONAL STYLE TAGS]

Set `POSE SPEC` as `T-pose` or `A-pose`.

**Example**

> Game-ready low to mid poly 3D character model of a weathered female private investigator in a long coat, boots, and fedora, cyberpunk noir vibe, clean topology, PBR materials, single unified texture set, humanoid rig-friendly proportions, A-pose, suitable for real-time rendering and animation in Godot 4.6, Dark Horse Comics graphic novel style.

Output job:

```json
{
  "type": "mesh_character",
  "name": "pi_female_noir",
  "prompt": "final Meshy text prompt",
  "notes": "request GLTF export with 2k textures; A-pose"
}

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first seenMar 17, 2026
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┌ repo

tippyentertainment/skills
by tippyentertainment
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