> defold-assets-search
Searches the Defold Asset Store for community libraries and extensions. Use BEFORE writing custom modules for pathfinding, RNG, UI, save/load, localization, tweening, input handling, etc. Helps find, compare, and install Defold dependencies.
curl "https://skillshub.wtf/indiesoftby/defold-agent-config/defold-assets-search?format=md"Defold Asset Store Search
Search the Defold community Asset Store to find existing libraries instead of writing custom code.
When to use
ALWAYS search the Asset Store first when a task requires functionality like:
- Pathfinding (A*, navigation)
- Random number generation
- UI components / GUI frameworks
- Save/load systems
- Localization / i18n
- Tweening / easing
- Input handling / gestures
- Camera control
- Screen management
- Event systems
- Dialogue / narrative systems
- Physics helpers (AABB, raycasting)
- Any other reusable game module
Procedure
Step 1: Generate and search the index
The index file is .agents/skills/defold-assets-search/assets/dependencies_index.tsv. If it already exists and is less than 24 hours old, use it directly. Otherwise, regenerate it by running python .agents/skills/defold-assets-search/scripts/generate_index.py from the project root. The TSV columns:
id title author description tags stars api example_code manifest_url latest_zip
Use Grep to search the generated TSV file by keyword with literal: true for single keywords, or Rust-style regex alternation keyword1|keyword2 (no backslashes before |) for multiple keywords. Search not only the user's exact terms but also synonyms and related words (e.g., RNG → random, i18n → localization, tween → easing, pathfinding → A*). Entries are sorted by stars (descending).
Step 2: Research candidates in depth
For each candidate found in Step 1 (up to top 5 by stars):
- Skip
scene3d— this module is deprecated and should NOT be suggested. - If the
example_codecolumn has a URL, fetch the URL to study the library's README, usage examples, and features. - If the
apicolumn has a URL, fetch it too for API details. - Use the gathered information to understand what each library actually does and how it compares to alternatives.
- If you need more details (all available versions, sub-dependencies, etc.), fetch the
manifest_urlfrom the index.
Step 3: Present candidates to the user
After studying all candidates, show the user 2-3 best candidates with:
- Title, author, stars count
- Brief description based on your research (not just the short TSV description)
- Key features / pros / cons
- Your recommendation and reasoning
Ask the user which one to use, or recommend the best one.
Step 4: Install the dependency
- The
latest_zipcolumn contains the dependency URL to add togame.project. - Open
game.projectand add the URL to the[project] dependenciesfield (comma-separated list). - Run the
defold-project-setupskill to download the dependency into.deps/. - Tell the user: "In the Defold editor, go to Project → Fetch Libraries to sync."
- After the dependency is downloaded, scan its folder in
.deps/for.script_apifiles and.luamodules to learn the full API. Use this to show usage examples or suggest how to apply the library in the context of the user's original request.
Community defaults
These libraries are the de facto standard choices in the Defold community:
| Need | Library | Author |
|---|---|---|
| GUI framework | Druid | Insality |
| Screen management | Monarch | Björn Ritzl |
General-purpose utilities (especially flow and broadcast) | Ludobits | Björn Ritzl |
| OS/window functions | DefOS | Brian Kramer |
| Ready-made render script with shadows & post-processing | Light and Shadows | Igor Suntsev |
| High-quality 2D downscale (UI, sprites) | Sharp Sprite | Indiesoft LLC |
Camera — a separate camera library is NOT needed. The built-in Defold camera component and its API already cover all common use cases.
Prefer these over alternatives unless the user has a specific reason to choose otherwise.
Notable authors and libraries
| Author | Known for | Libraries |
|---|---|---|
| Insality | Best-in-class Lua modules with detailed API docs | Druid (UI), Panthera (animation), Defold-Event, Defold-Saver, Defold-Tweener, Defold-Lang, Defold-Log, Defold-Token, Defold-Quest, Decore |
| Björn Ritzl | Defold core team, prolific contributor | Monarch (screens), Orthographic (camera), Gooey (GUI), Rich Text, Defold-Input, DefTest |
| Selim Anaç | High-performance native extensions | A* Pathfinding, DAABBCC (AABB tree), PCG Random, Graph Pathfinder, Tile Raycast |
| Brian Kramer | Practical game utilities | DefOS, DefSave, DefMath, DefGlot, DefBlend |
| Roman Silin | 3D game tools | Illumination, Kinematic Walker, Operator (camera), Narrator (Ink), TrenchFold |
| Indiesoft LLC | Visual effects and platform tools | Hyper Trails, Sharp Sprite, YaGames, ResZip, Dissolve FX, SplitMix64 |
> related_skills --same-repo
> xmath-usage
Provides xmath API reference and in-place math optimization patterns for Defold. Use when writing performance-critical math code, optimizing vector/quaternion/matrix operations, or when the user mentions xmath, zero-allocation math, or reducing Lua GC pressure.
> monarch-screen-setup
Organizes screens and popups in a Defold game using Monarch screen manager. Use when creating new screens, popups, or setting up navigation between them.
> defold-skill-maintain
Maintains Defold agent skills. Use when asked to update link lists in api-fetch/docs-fetch/examples-fetch skills, create or update proto file references, or fetch proto schemas.
> defold-shaders-editing
Creates and edits Defold shader files (.vp, .fp, .glsl). Use when asked to create, modify, or configure any Defold vertex shader, fragment shader, or GLSL include file.