> defold-project-build
Builds the project using the running Defold editor, returns build errors, and launches the game if build succeeds.
curl "https://skillshub.wtf/indiesoftby/defold-agent-config/defold-project-build?format=md"Build Defold Project via Editor HTTP API
Build and run a Defold project by sending HTTP requests to the running Defold editor.
Prerequisites
- The Defold editor must be running with the project open.
Reading the Editor Port
The editor writes its HTTP port to .internal/editor.port in the project root. Read this file to get the port number.
Windows (PowerShell):
$port = Get-Content .internal/editor.port
Linux/macOS:
port=$(cat .internal/editor.port)
If the file does not exist, the editor is not running or the project is not open.
Building the Project
Send a POST request to the /command/build endpoint.
Windows (PowerShell):
Invoke-RestMethod -Uri "http://127.0.0.1:$port/command/build" -Method Post
Linux/macOS:
curl -X POST "http://127.0.0.1:$port/command/build" --silent
The response is JSON with two fields:
success(boolean) — whether the build succeeded.issues(array) — list of build issues (empty on success).
If success is true, the build succeeded and the editor launches the game automatically.
If success is false, each entry in issues contains:
| Field | Description |
|---|---|
severity | "error" or "warning" |
message | Human-readable description |
resource | Absolute project path (e.g. /main/logo.script) |
range.start.line | Start line (0-based) |
range.start.character | Start column (0-based) |
range.end.line | End line (0-based) |
range.end.character | End column (0-based) |
Checking Console Output
After a successful build and launch, read runtime logs from the editor console:
Windows (PowerShell):
Invoke-RestMethod -Uri "http://127.0.0.1:$port/console" -Method Get
Linux/macOS:
curl "http://127.0.0.1:$port/console" --silent
Workflow
- Read the port from
.internal/editor.port. - POST to
/command/build. - If the build fails, report all issues with file paths, line numbers, and messages.
- If the build succeeds, the game launches automatically. Check
/consolefor runtime logs if needed.
Troubleshooting
- Connection refused — the editor is not running or the port file is stale. Restart the editor and try again.
Example: Successful Build Response
{
"success": true,
"issues": []
}
Example: Failed Build Response
{
"success": false,
"issues": [
{
"severity": "error",
"message": "go.property declaration should be a top-level statement",
"resource": "/main/logo.script",
"range": {
"start": { "line": 3, "character": 4 },
"end": { "line": 3, "character": 35 }
}
}
]
}
> related_skills --same-repo
> xmath-usage
Provides xmath API reference and in-place math optimization patterns for Defold. Use when writing performance-critical math code, optimizing vector/quaternion/matrix operations, or when the user mentions xmath, zero-allocation math, or reducing Lua GC pressure.
> monarch-screen-setup
Organizes screens and popups in a Defold game using Monarch screen manager. Use when creating new screens, popups, or setting up navigation between them.
> defold-skill-maintain
Maintains Defold agent skills. Use when asked to update link lists in api-fetch/docs-fetch/examples-fetch skills, create or update proto file references, or fetch proto schemas.
> defold-shaders-editing
Creates and edits Defold shader files (.vp, .fp, .glsl). Use when asked to create, modify, or configure any Defold vertex shader, fragment shader, or GLSL include file.