> rust-optimise
Rust performance optimization covering memory allocation, ownership efficiency, data structure selection, iterator patterns, async concurrency, algorithm complexity, compile-time optimization, and micro-optimizations. Use when optimizing Rust code performance, profiling hot paths, reducing allocations, or choosing optimal data structures. Complements the rust-refactor skill (idiomatic patterns and architecture). Does NOT cover code style, naming conventions, or project organization (see rust-ref
curl "https://skillshub.wtf/pproenca/dot-skills/rust-optimise?format=md"Rust Optimise Best Practices
Performance optimization guide for Rust applications. Contains 42 rules across 8 categories, prioritized by impact from critical (memory allocation, ownership) to incremental (micro-optimizations).
When to Apply
- Optimizing Rust code for performance or reducing allocations
- Choosing data structures for optimal algorithmic complexity
- Working with iterators to avoid unnecessary intermediate allocations
- Writing async code with Tokio or other runtimes
- Profiling hot paths and eliminating performance bottlenecks
- Reviewing code for performance anti-patterns
Rule Categories by Priority
| Priority | Category | Impact | Prefix |
|---|---|---|---|
| 1 | Memory Allocation | CRITICAL | mem- |
| 2 | Ownership & Borrowing | CRITICAL | own- |
| 3 | Data Structure Selection | HIGH | ds- |
| 4 | Iterator & Collection Patterns | HIGH | iter- |
| 5 | Async & Concurrency | MEDIUM-HIGH | async- |
| 6 | Algorithm Complexity | MEDIUM | algo- |
| 7 | Compile-Time Optimization | MEDIUM | comp- |
| 8 | Micro-optimizations | LOW | micro- |
Quick Reference
1. Memory Allocation (CRITICAL)
mem-avoid-unnecessary-clone- Avoid unnecessary clone callsmem-preallocate-vec-capacity- Preallocate Vec capacitymem-use-cow-for-conditional-ownership- Use Cow for conditional ownershipmem-use-arc-for-shared-immutable-data- Use Arc for shared immutable datamem-avoid-format-for-simple-concatenation- Avoid format! for simple concatenationmem-use-smallvec-for-small-collections- Use SmallVec for small collections
2. Ownership & Borrowing (CRITICAL)
own-accept-str-slice-not-string- Accept &str instead of &Stringown-accept-slice-not-vec- Accept &[T] instead of &Vec<T>own-use-into-for-flexible-ownership- Use Into<T> for flexible ownershipown-return-borrowed-when-possible- Return borrowed data when possibleown-use-asref-for-generic-borrows- Use AsRef<T> for generic borrows
3. Data Structure Selection (HIGH)
ds-use-hashset-for-membership- Use HashSet for membership testsds-use-hashmap-for-key-lookup- Use HashMap for key-value lookupsds-use-btreemap-for-sorted-iteration- Use BTreeMap for sorted iterationds-use-vecdeque-for-queue-operations- Use VecDeque for queue operationsds-use-entry-api-for-conditional-insert- Use Entry API for conditional insert
4. Iterator & Collection Patterns (HIGH)
iter-chain-instead-of-intermediate-collect- Chain iterators instead of intermediate collectiter-use-iter-over-into-iter-when-borrowing- Use iter() over into_iter() when borrowingiter-use-filter-map-for-combined-operations- Use filter_map for combined operationsiter-use-flat-map-for-nested-iteration- Use flat_map for nested iterationiter-use-extend-for-bulk-append- Use extend() for bulk appenditer-use-fold-for-accumulation- Use fold() for complex accumulation
5. Async & Concurrency (MEDIUM-HIGH)
async-avoid-blocking-in-async-context- Avoid blocking in async contextasync-use-join-for-concurrent-futures- Use join! for concurrent futuresasync-use-rwlock-over-mutex-for-read-heavy- Use RwLock over Mutex for read-heavyasync-minimize-lock-scope- Minimize lock scopeasync-use-buffered-for-bounded-concurrency- Use buffered() for bounded concurrencyasync-avoid-holding-lock-across-await- Avoid holding lock across await
6. Algorithm Complexity (MEDIUM)
algo-avoid-nested-loops-for-lookup- Avoid nested loops for lookupsalgo-use-binary-search-for-sorted-data- Use binary search for sorted dataalgo-use-sort-unstable-when-order-irrelevant- Use sort_unstable when order irrelevantalgo-use-select-nth-unstable-for-partial-sort- Use select_nth_unstable for partial sortalgo-use-chunks-for-batch-processing- Use chunks() for batch processing
7. Compile-Time Optimization (MEDIUM)
comp-use-const-for-compile-time-computation- Use const for compile-time computationcomp-prefer-static-dispatch- Prefer static dispatch over dynamiccomp-reduce-monomorphization-bloat- Reduce monomorphization bloatcomp-use-const-generics-for-array-sizes- Use const generics for array sizescomp-avoid-repeated-parsing-of-static-data- Avoid repeated parsing of static data
8. Micro-optimizations (LOW)
micro-use-inline-for-small-functions- Apply inline attribute to small hot functionsmicro-avoid-bounds-checks-in-hot-loops- Avoid bounds checks in hot loopsmicro-use-wrapping-arithmetic-when-safe- Use wrapping arithmetic when safemicro-use-byte-literals-for-ascii- Use byte literals for ASCII
References
- https://nnethercote.github.io/perf-book/
- https://rust-lang.github.io/api-guidelines/
- https://doc.rust-lang.org/nomicon/
- https://tokio.rs/tokio/tutorial
Related Skills
- For idiomatic patterns, architecture, and code organization, see
rust-refactorskill
> related_skills --same-repo
> rust-write-tests
Skill for writing expert-level Rust tests. Teaches the "What Could Break?" framework, five transformations from superficial to expert tests, flake hunting protocol, intent-based assertions, naming conventions, and a mandatory self-review checklist. Triggers on writing Rust tests, designing test cases, improving test quality, or reviewing test coverage.
> rust-implement
Write production-grade Rust code using a multi-pass approach. Design types first, then implement, then simplify, then verify with automated lint. Use this skill whenever writing new Rust functions, structs, modules, or features. Triggers on Rust implementation, new Rust code, Rust functions, Rust modules, error handling in Rust, async Rust, or type design in Rust.
> valid-skill
A valid test skill with proper formatting. This skill should pass all validations and serves as a reference for the expected format.
> too-long-skill
This skill has more than 500 lines which should fail validation.