> rust-system-event-driven

Rust event-driven system programming best practices for async runtimes, channels, sockets, terminals, and concurrency. This skill should be used when writing, reviewing, or refactoring Rust applications with async I/O, multi-threading, terminal interfaces, or network communication. Triggers on tasks involving tokio, async/await, channels, sockets, TTY handling, signals, and streaming I/O.

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SKILL.mdrust-system-event-driven

Rust System Event-Driven Best Practices

Comprehensive best practices guide for event-driven system programming in Rust. Contains 42 rules across 8 categories, prioritized by impact to guide async runtime usage, channel communication, threading, networking, and terminal handling.

When to Apply

Reference these guidelines when:

  • Building async applications with Tokio or async-std
  • Implementing network servers or clients
  • Writing terminal user interfaces (TUIs)
  • Managing concurrent tasks and shared state
  • Handling Unix signals and graceful shutdown

Rule Categories by Priority

PriorityCategoryImpactPrefix
1Async Runtime PatternsCRITICALasync-
2Channel CommunicationCRITICALchan-
3Threading & SynchronizationHIGHsync-
4Socket & Network I/OHIGHnet-
5Terminal & TTY HandlingMEDIUM-HIGHterm-
6Signal & Process ControlMEDIUMsig-
7File I/O StreamingMEDIUMio-
8Event Loop ArchitectureLOW-MEDIUMloop-

Quick Reference

1. Async Runtime Patterns (CRITICAL)

2. Channel Communication (CRITICAL)

3. Threading & Synchronization (HIGH)

4. Socket & Network I/O (HIGH)

5. Terminal & TTY Handling (MEDIUM-HIGH)

6. Signal & Process Control (MEDIUM)

7. File I/O Streaming (MEDIUM)

8. Event Loop Architecture (LOW-MEDIUM)

How to Use

Read individual reference files for detailed explanations and code examples:

Reference Files

FileDescription
references/_sections.mdCategory definitions and ordering
assets/templates/_template.mdTemplate for new rules
metadata.jsonVersion and reference information

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first seenMar 17, 2026
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