found 64 skills in registry
Opinionated SwiftUI navigation enforcement for iOS 26 / Swift 6.2 clinic modular MVVM-C apps. Enforces Domain coordinator protocols, App-target `DependencyContainer` + concrete coordinators + route shells, `NavigationPath` ownership, coordinator-owned modal state, deep-link/state-restoration readiness, and stale-while-revalidate/optimistic queued flow compatibility. Use when designing or refactoring clinic navigation flows.
Legacy interoperability skill for Storyboard and Interface Builder maintenance in iOS 26 / Swift 6.2 clinic codebases. Use only for migration or maintenance of existing storyboard screens; not for new SwiftUI clinic feature development. Triggers on Auto Layout, segues, size classes, IB accessibility, storyboard merge conflicts, and storyboard-to-SwiftUI migration tasks.
Swift 6.2 and SwiftUI performance optimization for iOS 26 clinic architecture codebases. Covers async/await concurrency patterns, Sendable/actor isolation, view/render performance, and animation performance while preserving modular MVVM-C boundaries across App, Feature, Domain, and Data layers. Use when profiling or optimizing Swift/SwiftUI behavior in clinic modules.
SwiftData persistence and data-layer architecture for iOS 26 / Swift 6.2 clinic modular MVVM-C apps. Use when writing, reviewing, or refactoring @Model entities, repository implementations, stale-while-revalidate reads, optimistic queued writes, sync/retry behavior, and SwiftUI integration that keeps SwiftData types inside Data-only boundaries.
Opinionated SwiftUI architecture enforcement for iOS 26 / Swift 6.2 clinic modular MVVM-C apps using local SPM package boundaries. Enforces App-target `DependencyContainer` + route shells, @Observable ViewModels/coordinators, Domain repository/coordinator/error-routing protocols, Data-owned I/O, stale-while-revalidate reads, and optimistic queued sync. Use when writing, reviewing, or refactoring SwiftUI architecture, navigation, dependency wiring, or repository boundaries.
SwiftUI interface implementation patterns aligned with the iOS 26 / Swift 6.2 clinic modular MVVM-C architecture, grounded in Creative Selection and Design Like Apple principles. Use when building new SwiftUI views/screens while respecting Domain/Data boundaries, App-target route-shell navigation, and production-grade accessibility/interaction standards.
Apple Human Interface Guidelines for iOS 26 / Swift 6.2 clinic-architecture apps. Covers navigation, interaction design, accessibility, feedback states, UX patterns, and visual design for SwiftUI implementations that follow App-target coordinators/route shells and Domain/Data boundaries. Use when designing or reviewing HIG-compliant experiences in the clinic modular MVVM-C stack.
Principal-level SwiftUI UI review and refactoring patterns for iOS 26 / Swift 6.2 clinic-architecture apps, grounded in Rams, Segall, and Edson principles. Use when auditing or improving existing SwiftUI screens, transitions, animations, and visual systems while preserving brand identity and respecting clinic Domain/Data/App boundaries.
Designs iOS 18+ SwiftUI experiences with real taste — starting from user goals, not pixels. Use this skill whenever the user asks you to build SwiftUI views, screens, or experiences. Trigger when the user says "build a settings screen", "create a detail view", "design this properly", "I want this to feel like a native app", or any SwiftUI UI task. Also trigger when reviewing SwiftUI code for design quality, or when the user says the output "looks like a demo" or "feels generic." When building an
Reference — Complete SwiftUI adaptive layout API guide covering ViewThatFits, AnyLayout, Layout protocol, onGeometryChange, GeometryReader, size classes, and iOS 26 window APIs
Manage SwiftUI State, View Lifecycle, and Property Wrappers correctly. Use when managing SwiftUI state, view lifecycle, or property wrappers like @State and @Binding. (triggers: **/*.swift, @State, @Binding, @ObservedObject, View, body)
Use when wrapping UIKit views/controllers in SwiftUI, embedding SwiftUI in UIKit, or debugging UIKit-SwiftUI interop issues. Covers UIViewRepresentable, UIViewControllerRepresentable, UIHostingController, UIHostingConfiguration, coordinators, lifecycle, state binding, memory management.
Design and implement visionOS SwiftUI scenes that integrate RealityKit content. Use when building spatial UI with RealityView, Model3D, attachments, volumetric windows, ImmersiveSpace, or spatial gestures, or when choosing SwiftUI vs RealityKit APIs for 3D presentation.
Use when implementing alarm functionality, scheduling wake alarms, or integrating AlarmKit with Live Activities. Covers AlarmKit authorization, alarm configuration, SwiftUI views, and Live Activity integration.
Build declarative UI and manage data flow with SwiftUI in iOS. Use when building declarative SwiftUI views or managing data flow with property wrappers. (triggers: **/*View.swift, View, State, Binding, EnvironmentObject)
Reference — SwiftUI stacks, grids, outlines, and scroll enhancements through iOS 26
Use when implementing iOS 26 SwiftUI features - covers Liquid Glass design system, performance improvements, @Animatable macro, 3D spatial layout, scene bridging, WebView/WebPage, AttributedString rich text editing, drag and drop enhancements, and visionOS integration for iOS 26+
Scan Apple's SwiftUI documentation for deprecated APIs and update the SwiftUI Expert Skill with modern replacements. Use when asked to "update latest APIs", "refresh deprecated SwiftUI APIs", "check for new SwiftUI deprecations", "scan for API changes", or after a new iOS/Xcode release. Requires the Sosumi MCP to be available.
Use when separating logic from SwiftUI views, choosing architecture patterns, refactoring view files, or asking 'where should this code go', 'how do I organize my SwiftUI app', 'MVVM vs TCA vs vanilla SwiftUI', 'how do I make SwiftUI testable' - comprehensive architecture patterns with refactoring workflows for iOS 26+
Use when implementing drag and drop, copy/paste, ShareLink, or ANY content sharing between apps or views - covers Transferable protocol, TransferRepresentation types, UTType declarations, SwiftUI surfaces, and NSItemProvider bridging